![]() ![]() The stuck player returns to the game whenever they can play any of their cards again.The other player continues playing normally.You can replenish cards in your hand whenever you want to from your personal draw pile, BUT you can never hold more than five cards at any time. The sequence of cards can therefore form a loop. Ace is both high and low – you can place it above King or below number 2.You can only play a card that is one number higher or lower than the current top card on the pileĮxample: If the top cards on build piles are 6 and 3, you can only place 5 or 7 on the first one and 2 or 4 on the second one.While doing it, you must obey a few rules: Your goal is to discard your cards on either of these piles as fast as possible. The two cards you flipped over in the middle will be your build piles. There are no turns in this game, so both players can start playing at the same time. ![]() Players will first flip the two face-down cards in the middle. On the sides, deal two more draw piles (so-called side piles) consisting of five cards each.Place two face-down cards in the middle of the table between two players.Each player gets five cards for hand AND 15 cards for their personal draw pile.First, shuffle your playing cards thoroughly.Let’s start with Speed’s initial setup, which is quite unique. Cards Omitted: Jokers Speed Card Game Rules.To play Speed, you’ll need the following: Our Take: Speed is an ideal card game for when you want a fast and straightforward battle with a single opponent. ![]() Main Objective: Get rid of all the cards in your hand before your opponent does. Similar to: Spit, Double Solitaire, Nertz Type of Game: Matching / shedding-type card game Both opponents play simultaneously (there are no turns), matching and discarding their cards one by one. Speed is a game of dynamic action and quick decisions.
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